Khaza
Also known as the Hook Hold, he is one of the most capable fighters employed by Rebiya, Queen of the Dakn.
Butchers Artistry
Bloodletting
cooldown: 10Slash at an enemy within Deal 1082 damage (50 + 100 x Skill Level + 1 x Physical Attack) to all enemies within 200 cubits of target, and inflict a 3-tier Bleed effect (Skill Level) for 5 seconds.
Two-handed Mastery
passiveIncrease damage by 12% (4 x Skill Level).
Butcher
passiveIncrease Bleed damage by 25%.
Requires: Character Level 6
Splitter
cooldown: 12Slam down a splitting blow which carves out an area units long by 200 units wide. Deal 1328 damage (75 + 125 x Skill Level + 1.2 x Physical Attack) to all enemies within and inflict a 3-tier Bleed effect (Skill Level) for 5 seconds.
Requires: Lv. 1 Bloodletting; Character Level 3
Dash Cut
cooldown: 15Transform into a specter and dash up to (1000 cubits in the target direction. Deal 1548 damage (150 x Skill Level + 1.5 x Physical Attack) to all enemies caught in the attack's path. This skill has a 100% Crit Rate. Deal an additional 586 True Damage (0.8 x Physical Attack) to enemies affected by Bleed.
Requires: Lv. 1 Splitter and Character Lv. 6
This skill tree is focused on explosive physical damage and bleeding effects, with abilities that amplify the impact of strikes and punish already weakened enemies.
Skill Summary
Main strikes- Bloodletting deals area damage and applies Bleed to multiple enemies.
- Splitter delivers a heavy line strike, also applying Bleed.
- Dash Cut advances quickly, always with guaranteed Crit, and deals extra damage to bleeding enemies.
- Two-handed Mastery increases overall physical damage.
- Butcher amplifies damage caused by Bleed, making continuous effects more lethal.
In summary: Blood Arts focuses on direct strikes and bleeding, strengthening physical damage and exploiting enemies already affected by Bleed to unleash even greater bursts of damage.
Charge
Charge
cooldown: 10Charge 1000 cubits in the target direction. Launch enemies in the attack path Airborne and deal 957 damage (75 x Skill Level + 1 x Physical Attack).
Iron Lung
passiveLong-distance running grants increased lung capacity. Increase Movement Speed by 100 (50 x Skill Level) and Mana Regen by 4 per second (2 x Skill Level).
Hook Hold Charge
cooldown: 12Aim at an enemy, hook onto them, and pull self to the target. Upon arriving at the target, deal 1398 damage (100 x Skill Level + 1.5 x Physical Attack) to all enemies within 500 cubits.
Requires: Lv. 1 Charge and character Level 5
Strongarm
passiveIncrease Health by 1600 and Physical Attack by 50.
Requires: Character Level 5
Storm Shelter
passiveReduce damage taken from Ranged attacks by 16 (8 x Skill Level).
Requires: Character Level 8
This skill tree is focused on mobility, physical strength, and resistance, offering abilities that allow quick advancement, enemy control, and reduced vulnerabilities against ranged attacks.
Skill Summary
Mobility and impact- Charge advances in a straight line, launching enemies into the air and dealing damage.
- Hook Hold Charge pulls the character to the target and explodes in area damage upon arrival.
- Strongarm increases maximum health and physical attack.
- Iron Lung improves movement speed and mana regeneration, useful for maintaining pace in prolonged combat.
- Storm Shelter reduces damage taken from long-range attacks, making the character more solid against archers and mages.
In summary: Warrior Arts offers mobility, basic attributes, and defense against ranged attacks, giving more consistency to the character on the front line.
Practiced Poison
Poison Sting
cooldown: 8Launch a venomous dart toward the target direction which deals 1014 damage (75 × Skill Level + 1.6 × Physical Attack) to targets. Inflicts a 3-tier Poison effect (Skill Level) for 5 seconds.
Poisoned Verdict
passiveDeal additional damage to enemies affected by Poison.
Poison Bottle
cooldown: 20Throw a bottle of poison at the target area which deals 793 damage (10 × Skill Level + 1 × Physical Attack) to all nearby enemies. The bottle scatters toxins on the ground for 5 seconds. Enemies that come into contact with the toxins take a 1-tier Poison effect for 5 seconds. Stacks up to 6 tiers (Skill Level × 2).
Requires: Lv. 1 Poison Sting; Character Lv. 4
Poison Immunity
passiveGain immunity to all Poison effects.
Requires: Character Lv. 8
Poison Tempering
cooldown: 30Temper own weapon in poison. For 11 seconds (5 + 2 × Skill Level), each attack inflicts a 3-tier Poison effect (Skill Level). Stacks up to 3 tiers (Skill Level). Lasts for 3 seconds.
Requires: Lv. 1 Poison Bottle; Character Lv. 8
This set revolves entirely around poisoning enemies, stacking poison layers, and making the most of this status to deal continuous damage.
General Overview
- Constant poison application: Poison Sting and Poison Bottle spread the effect in single-target and area attacks, allowing multiple layers to be stacked quickly.
- Damage amplification: Poisoned Verdict ensures that already intoxicated enemies suffer even more, while Poison Tempering turns each basic attack into a new source of poison.
- Terrain control: the poison bottle creates hazardous zones that punish enemies entering them, working as a temporary barrier.
- Status defense: Poison Immunity completely neutralizes this type of effect, making the character safe against opponents who also use poison.
This kit is focused on prolonged damage and constant pressure, working best in battles where the accumulation of effects can determine the pace of combat.
Other
Deep Wounds
passiveLight Armor: 30% (Skill Level × 10%) chance to cause enemies to Bleed.
Grants bleeding chance to light armor allies.
- Light Armor units have 30% chance to apply Bleed on enemies.
Last updated: February 7, 2026